![]() If it is underpowered, suggest the player also use a feat on Sacred Geometry(quicken spell) so they can do it as a swift action instead, or some other potent metamagic- Intensified Spell is particularly popular for a shocking grasp magus. If it is within reason for your game, it is, in fact, RAW and can work fine. ARCHIVES OF NETHYS WAYANG SPELLHUNTER FULLIt has the drawback that it takes a full minute. If this build is likely to be overpowered, consider applying the errata to magical lineage to Wayang Spellhunter as well, as e.g. The classic method to give a wizard healing was the 1st-level spell Infernal Healing (Archives of Nethys ). Note as well that shocking grasp is one of the weaker options for this combination- it just does melee damage- and that every spellcaster can have at most one spell specialized in this way. You should consider denying it on the basis of game balance, or suggesting/allowing your other players to use similar exploits. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. Running this trait in accordance with the rules makes it much more powerful than most other similar traits. Just because the rules say something doesn't mean that is a good idea for your game. In combination, the two can indeed lower a +1 spell level adjustment metamagic to -1, which can indeed make a 1st-level spell a level 0 spell, which, for some classes including the Magus, gives it special properties unique to 0-level spells (like not getting used up when cast). Unlike Magical Lineage, Wayang Spellhunter was never errataed to prevent spell-level lowering. ![]()
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